The Ruins Final Post: Passage Master: The Best Part of the Book


The Ruins is an extensive novel where 5 people are forced to survive on their own against horrific vines. Throughout the book the use of imagery is used, but has minimal effect, because of the very blunt way that it’s demonstrated. Like one moment Eric, a survivor where the vine grew inside him, is drinking then he’s cutting his chest. It’s unexpected, but it also makes no sense, and leaves the reader extremely confused. This is why the following passage is so shocking:


He appeared to have stripped most the skin off his body. It was hanging from him in shreds; Stacy could see his leg muscles, his abdominals, a glint of bone at his left elbow. His hair was matted along the right side of his head, and she realized he’d cut off his ear.

There was another part, but it was even more graphic, and I still wanted to keep it somewhat appropriate for school. The reason I picked this passage is that it’s the one part of the book I can say I like. The graphic and descriptive language gave this passage the impact it wanted, and it made my insides turn. This part of the story is also somewhat representative of the plot progression. Eric throughout the story has been the Benvolio of The Ruins, and this segment especially shows how each of the characters caused their own destruction. The death, and demise of Eric’s paranoia getting to him is reminiscent of all the character’s deaths. Each of the survivor’s deaths were caused by one major emotion taking control. For Jeff it was desperation (by wanting to escape the vines, but instead was shot by armed guards), for Amy it was uncaring (drinking excessively then being suffocated by the vines that ingest water), for Stacy it was depression (being the last survivor she killed herself), and finally for Mathias it was passiveness (after trying to pry a knife from Eric, because he couldn’t yell at him or hit, he ended up getting stabbed).


Romeo and Juliet Comparison: Old Movie vs. New Movie vs. Comic Book (balcony scene)


Romeo and Juliet is the classic romance story, and has been adapted over the past centuries in many different forms, but the three that will be focused on will be: the 1996 movie, the 1968 movie, and the graphic novel variation. More specifically I will be comparing the balcony scene.

The balcony scene is one of the most important parts within Romeo & Juliet as it thoroughly establishes the relationship between the main couple, and has some deeper messages buried within the setting.


The similarities between all these media platforms is simply as followed:

  1. before she spots Romeo, Juliet proclaims the extent of her love for him.
  2. Romeo surprises Juliet when he shows up in her garden
  3. They both confess their love for each other
  4. this is the location where they proclaim that they will get married to each other
  5. the nurse interrupts the meeting, and eventually ends the interaction
  6. the couple kiss and hug upon a balcony, or in a swimming pool
  7. in all situations Romeo is in some sort of danger when it comes to the Capulet guards
  8. Romeo is thinking to himself in the Capulet gardens

The similarities between the two movies are even slimmer, but they are

  1. everything listed in previous list
  2. the physical interaction/the kiss lasts a lot long time
  3. the way to get to Juliet seems relatively easy (the graphic novel made Romeo “Tarzan” his way to the balcony)

The similarities between the old movie (1968) and the graphic novel are:

  1. everything on the first list
  2. Juliet is portrayed on a balcony where she is compared to the beauty of the stars
  3. the time setting is around the early 1600’s
  4. the lines closely resemble the play, and don’t stray to far from the original material.

The similarities between the graphic novel and the new movie (1996) are:

  1. everything on the first list
  2. Romeo does some spelunking on the Capulet residence before talking to Juliet

There is a very limited amount of similarities without having to go into repetition,  but you understand the general gist of it. They all have some similarities to each other, but the similarities aren’t the problem, it’s the differences that holds the impact.

The balcony scene within Romeo & Juliet is supposed to set the romantic mood, and there are some components that hold major importance. These include Juliet being upon a balcony, so her beauty can be compared with the stars and moon, and how she’s the most beautiful thing in existence according to Romeo. Having her on the same level as Romeo (as was done with the 1996 movie) changed this dynamic to something where they’re on equal terms, which ruins the concept of Juliet being this divine and superior woman.

There’s also the small difference of what Romeo was doing before he spotted Juliet. In the 1996 movie and the graphic novel, Romeo was exploring the Capulet gardens before spotting Juliet, which makes me wonder, what was Romeo doing. I think Romeo was trying to steal from the Capulets, but that’s not relevant.

In both of the movies the physical interaction between the couple lasts for an excessively long time that eventually kills the romantic feeling, and ends up just feeling like the entire scene is forced. This is matched by the ease that it takes for Romeo to get to Juliet. For Romeo to reach Juliet looks super easy in both of the movies. The new 1996 movie just has Romeo stroll in and jump over a wall that was waist level, and in the 1968 movie Romeo just climbs up a wall covered in vines, and also jumps to reach a balcony that wouldn’t be that hard to climb up. This is all in comparison to the graphic novel where Romeo jumps, and climbs along a tree in an Olympic level acrobatic way.

The similarities are there, but the differences make each media format distinct, and unique to one another.


Overall Class Reflection


I feel like I’ve improved in my writing of blogs, which before I didn’t even know was a separate technique. This was shown through my original post about parents, which before editing that was recently done, had no media components, and then I look at posts like my top 5 video games where there is seven videos, and six pictures to add a visual component. ( &

I used to just write, and this led to me thinking that if I wrote an excessive amount that the teacher wouldn’t read it all and just give me a good mark, so they wouldn’t have to read it. Now I know that if I want to get a good mark the work that I have to submit has to be of good quality, and enjoyable to read. Now I focus especially with my blog work to try add a visual aspect, which helps the reader get hooked within the topic.

I never really changed as a reader, because I never really read all that much, but now that I see some potential to it I might try reading again. My strategies as a reader is simple, read, then think about what just happened, then continue reading. Though while I was reading Game of Thrones the stops were from sheer shock that everything happened the way it did. My improvement as a reader would be to just read, I need to read more.

When interpreting media aspect like blogs I look for the clear underlying message that is trying to be shown. I do this by asking questions, such as; Is this person trying to teach me, convince me, or showing off their opinion? Other questions I ask are more derogatory, like; am I interested, do I care, or why should I agree with this opinion? These leads me to create an opinion, and establish an understanding of the material presented to myself. The steps I could take that would help me would be to read blog posts with a more positive attitude, and stop seeing them in such a cynical manner, which is done due to my despising of reading.

While listening to someone present something to me like we did in class with the blogger of the week presentations, I like to continuously try to think of making a point, or asking a question that furthers my understanding of the topic, but also forces me to pay attention. While this had led to moments where I sputter something that I don’t mean to say, or make a point that comes across as arrogant, it is, in my mind, an effective way to view oral presentations.

When giving an oral presentation I don’t feel uncomfortable, because well I’m a loud person, people hear my voice all the time anyways. The problem though isn’t with me being comfortable, it’s the fact that if I don’t have complete knowledge of what I’m talking about I start making repetitions, and can extend a two minute presentation, into a ten minute speech.

As for the question, do I feel prepared for grade 11? Well, yes. Grade 11 will be something that will be a new slate for me as I will take my epiphany of work ethic knowledge and be applying it to all my work. Now that I’ll actually be trying I want to see my capabilities at their fullest. I want to see how high of a mark I can achieve, or how great I can truly write. As for right now I have no idea, and grade 11 will be the place to find out.

Overall I feel like this class wasn’t hard, but I didn’t try, and I know that if I tried I will definitely be able to get well into the 90% demographic.

Blogger of the Week Reflection


I commented on five different blogs excluding my own, and this includes (with a rating):

  1. (1 comment) [3/5]
  2. (3 comments) [4/5], [2/5], [3/5]
  3. (1 comment) [4/5]
  4. (1 comment) [3/5]
  5. (1 comment) [2/5]
  6. (my blog with 7 comments) [average 3/5]

There’s a total of 14 comments/replies if you include the replies in my blogger of the week post.

On the blog about “Why you Should Read” the comments made clear why people should read, but also what books should be read. Also after I asked what I could read while maintaining a tight schedule I was given a URL to some life hacks when it comes to reading, and also some quick reads.

For the blog about “Robots or Kids” the comments made the already confusing blog, even more confusing. The comments hopefully would have been used to direct the conversation towards a common argument, but unfortunately the comments made the blog have a slew of arguments in a handful of topics. All this led to the comments not being able to support the blog post, which suffered from lack of a direct argument. “of course we can co-create with technology in meaningful ways. We as humans just have have to be not so dependent on technology but instead value and respect as another human in a sense.” Changed the conversation from technology budget spending, to about dependency on technology, which is a completely different topic.

I tried to make comments that would establish conversations about specific arguments within the blog post, or carried on a conversation that other people started. I think when I added videos in the comments like I did with the “What is a Search Engine” post, where I added a video about tricks on Google made an interesting side note, and added to the conversation. My improvements need to be made in the path of quantity, I need to have commented more, and added more to the conversations instead of the one comment I left on a lot of blogs.

This didn’t really help the conversation, but instead lead to a very interesting talk about our rights and freedoms, and the restrictiveness of Charter laws. The student pointed out by using the citations on the blog how that the freedoms couldn’t be taken away as easily as the author originally set it out to be.

I find the conversations in class were more in depth, and held more meaning than the conversations that are on the blogger of the week posts. The conversations online felt very lazy, and made it seem like no one there wanted to contribute to the discussion, but in class the topics are talked about in detail, and in depth. The reason would be that people that want to say something does so, and in class it isn’t mandatory.

The blogger of the week project is perfectly fine with me, and is simply set out, which makes it easier to accomplish, but harder to pick a topic. It might be beneficial for future classes if instead of forcing them to comment online that the conversation can be more open, so new ideas and topics can arise. However the task of delivering a “sales pitch” for the blog is awkward to do, and would be better for the students if instead the task was to just describe the basics of the blog, and answer select questions that the teacher would ask.

audio podcast


Recently I was asked why I should remain within the AP program, and I couldn’t think of a single reason. I know that I really don’t belong within this course, and this is shown just with the intellectual capabilities that the classroom on average possess. Now that I’ve had time to think about this I can say that the reason that I should remain is due to this great learning experience.

Now I could make a million excuses on why I haven’t done my English work on time, or why I haven’t put in the work needed to be truly successful in this course. But I won’t. There will be no excuse for my behavior or work ethics. There will be no excuses for the lack of effort, and motivation, but instead I will learn from this, and take full responsibility. I will take what I have learnt, and apply it to further English work.

I think that I’m able to accomplish a lot more academically within the AP program than I ever would within an academic or applied level class. I know I have the capability to do well within this course! This is evident through some of my blog posts, where my vocabulary, and my writing skill is above average. However, I have the skill to accomplish a good mark within this class, but my work ethics inhibited my motivation. I have learnt the level of skill and motivation I need to pass this course, and this failure gave me the chance to think over my life, and to learn for the better. As one of Mr. Puley’s blog post states an example of a growth mindset includes “When I fail, I learn”. This has made me learn what I need to do in order to succeed, which I’m thankful for. I may not be able to get back into the program, but I have learnt what is necessary to progress in future classes and careers.

The opportunities that were given to me throughout high school when it comes to this program are great, and I’m thankful for them. The chances that Mr. Puley himself has given me when it comes to extending deadlines definitely was the only reason I was able to pass this course. I’m certain that I have a place among my classmates in the AP English program. I have definitely learnt my lesson, and I don’t wish to plead or ask, but if I’m given another opportunity, it will be the last one that’s needed. I won’t ask for this chance, because I know that I don’t deserve it, but I know that the mistakes that I’ve made this year are far behind me. I will learn from the mistakes I’ve made this year, and use them to further progress in both my personal character, and in my academics.

I will finish this year off strong. I will have all my English work done for the culminating task. I will study, and have a good performance on the English exam. I will take what I’ve learnt and apply it to future courses, and will work my hardest to maintain my punctuality, and won’t regress due to this. I will stand strong, and hold my head high in order to say that no matter what my mark is, I learnt from this class.

Thank you for putting up with my horrible student qualities, and thank you for teaching me this year Mr. Puley.

The Best Thing to Come Out of Japan EVER: SEGATA SANSHIRO


You want somebody that could rival Chuck Norris, or could judo throw somebody so hard they explode TWICE? This man is the ultimate advertising actor of all time, and is so great at disguises that he dressed up as Santa, and convinced children that he was the real Santa, two times.

Segata Sanshiro is the hero of the Sega Saturn (an old video game console), and had the most incredible feats of all time. I can’t describe the pure greatness of Segata Sanshiro, but I can show you a ten minute compilation of his commercials. Now the commercials were only released in Japan, but luckily I found a video with English subtitles, so you can fully enjoy the Segata Sanshiro experiance.

Now, as you try to collect what is remaining of your brain after your mind was blown, I will explain the origins of this incredible character. The Sega Saturn at the time had to compete with Nintendo and Sony in the video game console sales. Nintendo’s fame from the SNES (Super Nintendo Entertainment System) was running short, but the release of the Nintendo 64 put a lot of pressure on video game companies. Also, the Sega Saturn had to compete with the extremely cheap Playstation produced by Sony, which was over $100 cheaper than the Sega Saturn. Things weren’t looking good for Sega, until the legendary Segata Sanshiro was created. These commercials caused sales to skyrocket in the late 1990’s, and saved Sega from bankruptcy.

Segata Sanshiro became so popular that one of the final games that was produced for the Sega Saturn was a game based off Segata Sanshiro. This game was called “Segata Sanshiro Shikenyugi”. Segata Sanshiro was also immortalized through his final commercial, where he saved the producers of the Sega Dreamcast from a nuclear bomb. He then dove onto the bomb, flew it into space, then blew up with the bomb, and then became a ghost like figure, or as his fandom would believe, a god.

Segata Sanshiro’s theme song was also so popular that he sold over 100,000 copies of it. Segata Sanshiro would be considered a mimetic bada$$, which just means that his character was transcended into a god-like status by his fandom. This is very reminscent of what occured with Chuck Norris, which for those of you who haven’t been on the random part of the interwebs lately, is also considered god like. Here is a fan made music video that features the full song in the background.

Now you might be wondering, why all the comparisons to Chuck Norris? Well I’m a fan of the web series “Death Battle” produced by Screwattack, and when I saw “Chuck Norris vs. Segata Sanshiro” I instantly did some research. This is probably one of the best things I have ever searched up, and in my mind should be more well recognized. Now if you wish to watch the “Death Battle” for a little bit of enjoyment, you only have to look at the video below.

N.p., 2015. Print.,. ‘Memetic Badass – TV Tropes’. N.p., 2015. Web. 16 June 2015.,. ‘Segata Sanshiro (Advertising) – TV Tropes’. N.p., 2015. Web. 16 June 2015.

Top 5 Video Games: The excessively long, but incredibly addicting


Video games are my favorite form of entertainment, beating out movies, music, and reading. This is going to be a top five video games that I’ve personally played, and beaten. Video games for me are better when there’s a good story arc, an immersive world, character and plot development, boss battles, good graphics, game play value, and overall enjoy-ability.

5: Legend of Zelda: Ocarina of Time

The Legend of Zelda franchise follows Link (in green) assissted by Navi (the fairy) in order to save Princess Zelda from Ganandorf.

This is my first, and only Legend of Zelda game that I’ve played, and I love it. Ocarina of Time’s story is very reminiscent of the entire franchise, where Link saves Zelda from the evil Ganondorf, but this game takes a twists into the plot. In Ocarina of Time the Gerudo race has one male every 100 years, which becomes their king. Ganondorf is the one male, and attempts to take over the world with the power of the Tri-Force. With multiple myths, and optional background stories that you can go through, such as getting Epona (the horse) from Lon Lon Ranch makes Ocarina of Time have an immersive world to play in. You can get lost doing minor activities like fetching chickens, or fishing, and can meet so many small characters that have a great personality, like Malon, which doesn’t play a major role within the game but adds a nice touch to the world. The boss battles in Ocarina of Time are amazingly fun. Especially the final battle with Ganondorf when he turns into Ganon.

The battle with Ganondorf, who then turns into Ganon is great. The battle starts of easy, and doesn’t seem too hard, and then he turns into Ganon, which changes the difficulty of the battle. For me I didn’t know what to do to get to his weak point, and so for the first few minutes I was running around trying to avoid this giant boar’s swords striking down.

Link progresses throughout the entire game, but with him not saying any dialogue there doesn’t feel like there’s much character progression. Ocarina of Time’s boss fights were great, but they followed a very simple formula. You find an object in the temple your in, and then use said item to defeat the boss. This happened with the Volvagia in the fire temple, where you got a giant hammer. Then when facing Volvagia you wait until he pops up out of the ground and then hit him with the hammer.

Ocarina of Time is good, but it still has it’s faults, which is why it’s in fifth place. However, the next entry is a bit more action packed.

4: Bioshock


Bioshock follows Jack, who after discovering the utopia Rapture finds out the dark consequences that this marvel created.

I was conflicted on whether I should put Bioshock or Bioshock Infinite (the third game) on this list, but Bioshock was definitely the better choice.

Bioshock follows Jack as after he crashes a plane in the middle of nowhere, but their was a lighthouse. This lighthouse descended down into the underwater utopia of Rapture. Rapture was the “land of the working man”, and was created by Andrew Ryan. Andrew Ryan also owns the company Andrew Ryan Industries, which created plasmids. These plasmids are injections that give people supernatural powers, such as summoning swarms of bees, and shooting electricity out of your hand.

Here’s a video on every plasmid within Bioshock, along with their great mini trailer. Bioshock is set in the 1960’s and this shows throughout the game with the basic era of technology. There’s audio logs, and phonographs, and even the weapons are dated, like the tommy gun for example. The enemies make the creepy utopia turn distopian world even creepier as you’ll hear them talk to themselves, or do crazy things like drive a empty baby stroller around. The world is great, and the story is magnificent especially with the twist ending that Andrew Ryan isn’t the bad guy, and that you’ve had your mind completely taken over.

Warning the video below contains graphic violence, watch with discretion

This twist completely took me off guard, and I love it. The graphic style is different from most games, and doesn’t try to go for the realistic look, but the graphics add to the 1960’s look and feel of the game. The character doesn’t have major interactions, but with audio logs everywhere other character quickly develop.

The major component of this game that was poorly done, was the final boss battle, which even on the hardest difficulty is pathetically easy. Also the main character has minimal dialogue, which limits his growth, and refrains the player from getting a real connection with Jack. Due to this, the game missed the mark for the third spot. Speaking about the third spot let’s talk about adventure.

3: Tomb Raider (2013)

Tomb Raider (2013) is the series reboot that gives the introduction story to Lara Croft that the original games never gave.

Tomb Raider (2013) follows Lara Croft, an English historic explorer, that is searching for the lost ruins of Yamatai. This changes when she is trapped on the island with no means to escape, and a cult ready to kill her sister as a sacrifice to the gods. Lara has to develop her materials, weapons, survival skills, and everything else in order to survive this island. Here’s the trailer that gives a hint at game play, and the story aspect to Tomb Raider.

The story in Tomb Raider is unique, and develops in a way that further strengthens Lara, and makes all odds oppose her at the same time. Throughout the game the player can explore tombs, and caverns to search for treasure, which can upgrade weapons, and is supposed to set the foundation for the sequel. Tomb Raider’s story takes the player’s emotions, and intertwines them with Lara, and makes the player feel a deep connection with Lara. The world is beautiful, and cruel at the same points, both graphically, and metaphorically.

This is a picture of the Temple of Yamatai, and is one of the many breathtaking sights that the player can expect to see throughout the game.

The problems with this game in my opinion is the supernatural aspect that they threw in. The Tomb Raider franchise has been known for supernatural components, but this game focused on the epiphany of reality, and the supernatural component felt lacklustre compared to the rest of the game. Also Tomb Raider suffered from being linear, and trying to be an open world at the same time, because the component of fast travel, and adventuring were there, but it holds no significance, and isn’t needed to progress through the game. This all hails in comparison to the ultimate sci-fi game in number two.

2: Mass Effect 2

Imagine playing 50-70 hours through a game, then starting up it’s sequel, and either porting your Commander Shepard from Mass Effect 1, or creating a new Shepard, and then seeing him die within the first cut scene.

Now after watching that remember that was the first ten minutes of the game. The introduction instantly starts the game off right by making your heart strings throb for The Normandy (the ship), the crew (especially Ashley), and Commander Shepard. The story continues from the rogue company Cerberus trying to save the universe from the Reapers, and after reviving Commander Shepard prepare  to face the Collectors. The Collectors are kidnapping entire colonies of people, which takes Commander Shepard to find a new crew (of completely new characters), and save the universe once again. Mass Effect also had a really cool mechanic, which was that people of your crew would die if you didn’t do their loyalty missions, and upgrade the Normandy. For example, if you didn’t upgrade the hull, then the Collector ship (giant laser shooting thing in the video above) shoots through the Normandy, and kills Jack (a biotic superhuman that also escaped a maximum security prison by killing all the guards). Mass Effect also quite possibly has the greatest ending ever:

This ending (final scene) where it shows all the Reapers was a perfect cliffhanger ending. After the 100-150 hours you’ll play through the first two games you’ve only destroyed two reapers, ONLY TWO! Then an armada of thousands/millions show up, and you know that the next game you’ll have to face them all. The graphics in Mass Effect were almost pseudo-realism, and this gave a cool look to the world, and really shaped the universe in a totally new perspective. The character and plot development all depend on the choices that you make as Commander Shepard. Like in one case in the ending where you decide whether you keep the Collector ship, but kill the Collectors, or you can destroy the entire ship. This will set the advancement in technology of the Cerberus group, and whether they will alliance with you in Mass Effect 3.

Mass Effect 2 was an amazing game, close to perfect in my mind, but the main problem would have to be the fact that there are certain points in the game where you don’t want to do the main mission, but you do needless side missions, that don’t really help or impact the story in any way. These side missions though are optional, so if you prefer to stay with the action then that is completely possible. What could possibly be better than this, well you’ll have to see number one to find out, but first a recap.

5: Legend of Zelda: Ocarina of Time

4: Bioshock

3: Tomb Raider (2013)

2: Mass Effect 2

Now for number one:


Skyrim, where everything is up to you, you control everything in the world; wars, guilds, cities, the entire era is shaped by you.

In Skyrim, everything is the players choice to make. Don’t want to go on some stupid side mission, you can reject it. Want to tip the balance of the civil war by joining either the Stormcloaks, or the Imperials, have fun. How about becoming the leader of an ancient league of assassins, done. Skyrim is so well plotted out, so well made that after playing through it once you know the lore, and the province of Skyrim becomes clear to you. The story is pretty much the player is the Dragonborn, an epic warrior that only appeared in legends. You’re adept in “the voice”, or as the dragons say the Thu’um, which is a powerful weapon that can do amazing things. From tearing armies apart with the classic “Fus Ro Da”, to the ultimate dragon slaying weapon the “dragonrend”.

Here’s all the shouts in the original game (no DLC or mod). Skyrim’s enjoyment comes from the character and plot development that the player establishes making the outcomes of world near endless. Also with the amount of things to do in Skyrim you don’t even have to do the main story missions, and could for example just go through the Companion missions, or the Thieves’ Guild missions, or the Dark Brotherhood missions, the things to do are endless. Also the people in Skyrim are also close to endless, here’s a list of named characters that offer you missions, or are a major part of a mission [1]:

  • Paarthurnax

  • Delphine

  • Esbern

  • Greybeards

    Balgruuf the Greater – Involved in “Before the Storm,” “Bleak Falls Barrow,” “Dragon Rising,” “The Way of the Voice,” “Season Unending,” and “The Fallen.”

    Ralof – Involved in “Unbound” and “Before the Storm” if followed.

    Hadvar – Involved in “Unbound” and “Before the Storm” if followed.

    Odahviing – Involved in “The Fallen,” “The World-Eater’s Eyrie,” and “Epilogue.”

    Hakon One-Eye – Involved in “Alduin’s Bane,” “Sovngarde,” and “Dragonslayer.”

    Felldir the Old – Involved in “Alduin’s Bane,” “Sovngarde,” and “Dragonslayer.”

    Gormlaith Golden-Hilt – Involved in “Alduin’s Bane,” “Sovngarde,” and Dragonslayer.”

    Irileth – Involved in “Before the Storm,” “Bleak Falls Barrow,” “Dragon Rising,” and “The Fallen.”

    Farengar Secret-Fire – Involved in “Bleak Falls Barrow,” “Dragon Rising,” and “The Fallen.”

    Iddra – Involved in “A Blade in the Dark.”

    Malborn – Involved in “Diplomatic Immunity.”

    Guests at Thalmor Embassy – “Involved in Diplomatic Immunity.”

    Tsun – Involved in “Sovngarde” and “Dragonslayer.”

  • Ysgramor – Involved in “Sovngarde.”

  • Gerdur – Involved in “Before the Storm” if Ralof is followed.

  • Alvor – Involved in “Before the Storm” if Hadvar is followed.

  • Brynjolf – Involved in “A Cornered Rat.”

  • Dirge – Involved in “A Cornered Rat.”

  • Orgnar – May be involved in “The Horn of Jurgen Windcaller.”

  • Septimus Signus – Involved in “Elder Knowledge.”

  • Urag gro-Shub – May be involved in “Elder Knowledge.”

  • Faralda – May be involved in “Elder Knowledge.”

  • Alduin – Primary Antagonist.

  • Elenwen – Major Antagonist.

  • Mirmulnir – Minor Antagonist.

  • Sahloknir – Minor Antagonist.

  • Imperial Captain – Minor Antagonist if Ralof is followed.

  • Rulindil – Minor Antagonist in the Thalmor Embassy.

  • Gissur – Minor Antagonist in the Thalmor Embassy.

  • Drahff – Minor Antagonist in the Ratways if the Ratway was not entered prior to “A Cornered Rat.”

  • Hewnon Black-Skeever – Minor Antagonist in the Ratways if the Ratway was not entered prior to “A Cornered Rat.”

  • Gian the Fist – Minor Antagonist in the Ratways if the Ratway was not entered prior to “A Cornered Rat.”

  • Sulla Trebatius – If not killed before “Elder Knowledge.”

  • Umana – If not killed before “Elder Knowledge.”

  • J’darr – If not killed before “Elder Knowledge.”

  • Nahkriin – Minor Antagonist. Found in Skuldafn.

On top of all the things to do in Skyrim the world itself is so pretty. The graphics in Skyrim add to the gritty medieval nature of the game, but at certain points add a great beautiful landscape that make the game look amazing.

This is a picture of the Throat of the World, which is the highest point within Skyrim.

Skyrim’s only flaw in my opinion is the lack of rewards for exploration, which can get really aggravating. One moment you can decide to go through a newly found cave, but this cave has the possibility of only giving you a chunk of iron. Anyway’s Skyrim is incredibly fun, and addicting. For anyone looking for a cheap game to play, that will last for a long time, play Skyrim, it’s worth it.

N.p., 2015. Print.,. N.p., 2015. Web. 16 June 2015.,. N.p., 2015. Web. 16 June 2015.

Neltz, András. ‘The Most Defining Decisions You Have To Make In Mass Effect’. Kotaku. N.p., 2015. Web. 16 June 2015.

[1]Elder Scrolls,. ‘Main Quest (Skyrim)’. N.p., 2015. Web. 16 June 2015.,. N.p., 2015. Web. 16 June 2015.

The Ruins:Word Wizard:Confusion with Time Pereception


Our literacy circle group had many great discussions, but in our final discussion one topic came up;


This concept of time perception isn’t too big of a component of The Ruins, but it puts everything into perspective. Around three out of the four people within our group (not including me because I didn’t finish the book by the time we’re discussing it), and how the events of The Ruins took place over the course of three days. This was an easy misconception, but the line states that the remaining Greeks came three days after everyone died, and not that the entire book took place in three days. Of course, I could be wrong and the author could have intended The Ruins to be set over three days.

To put that into context, if the book took place in three days there are some problems with the book, which would be:

  1. how can people be starving to death over three days with a plentiful amount of food
  2. how can people be severely dehydrated when it rained three times over the course of two days and they had tons of liquid with them
  3. how did Jeff have a watch, and still not know that it had been only three days
  4. how did the survivors clothes become tattered over the course of three days
  5. why does it take only three days for a normal person to become psychotic as Jeff did
  6. why did Jeff become so desperate for escape in three days that he tried to dive past armed men

This could be easier to understand if the book took place over the course of a couple weeks. This would enable the food and water supply to run out, and therefore leave the group malnourished. This would make Jeff’s prediction that the time passed of a couple weeks make sense. The survivors clothes over the course of a couple weeks would become close to rage, and would enable Jeff to start losing his sanity. Finally, if all this did happen in a couple weeks, and all the stuff above started making sense than Jeff’s desperation for escape would be slightly excusable.

The Ruins:Summarizer:Entire Book


I’m supposed to be the sumarizer one of the weeks, but I was to lazy to do the work on time, and now I’m too stupid to remember which part I’m supposed to summarize, so I will attempt to give an effective summary of the entire book The Ruins.


The Ruins starts off with four friends, Jeff, Amy, Stacy, and Eric, going to a resort in Coba, Mexico. Everything is great they make friends with some Greeks, especially Pablo, and their tour guide Mathias, in between partying and drinking. Mathias’ brother, Henrich, shows up and gets into an argument with Mathias, which results in Henrich running away to some architectural ruins. Jeff tells Mathias that him and all the others will help mind Henrich. This takes them on a journey to a jungle where they meet some very strange people, the Mayans. The group consisting of Jeff, Amy, Stacy, Eric, Pablo, and Mathias search the jungle for any sign of Henrich, until they find his dead body.

Inciting Incident

After finding Henrich’s dead body the group notices the Mayans are slowly surrounding them, which forces them to run up a hill where they’re surrounded on all sides. With no escape the group decides to explore within the ruins to try find a route of escape, and this leads to them finding a giant pit. The ringing of a phone at the bottom of the pit intrigues the group, and causes Pablo to try reach the bottom of the pit. Pablo ends up falling down this pit, and breaks his back.

Rising Action

While trying to retrieve Pablo, Eric ends up cutting his leg. After patching them both up and making camp the group attempts to get a normal nights sleep. In the morning Pablo from the hip down is covered in vines, which ate away at his flesh until it reached the bone in most parts. Also Eric’s leg has the vine growing within it. The group cut the vines off Pablo and Eric, and in the process learn of their acidity. The vines start becoming invasive, and eventually start becoming malicious towards the group. The group left with only survival as their primary goal attempts to survive the weeks that follow, but with the dangers of the vines, Mayans, starvation, dehydration, and each other. As the group keeps trying to survive emotional turmoils and conflicts arise, and this causes distrust and anguish between the survivors.


The vines eventually get the better of the survivors, and start by killing off Amy, via suffocation. The vines then continue the slaughter by going to Pablo, and killing him. This causes people like Jeff to start questioning their humanity as he suggests that they eat Amy, and cut off Pablo’s legs (before he died) to try preserve his life.

Falling Action

The remaining survivors: Jeff, Stacy, Eric, and Mathias all try to survive with this new found lack of faith, and this leads to them all being killed. Jeff in an attempt to escape tries to run past armed Mayans, which leads to him being shot in the neck and chest. Eric starts cutting himself to try remove the vine, but ends up nearly killing himself, and then Mathias tried to help, Eric accidentally stabbed him in the chest. Eric through his agonizing pain asked Stacy to kill him, which she does, and being the final survivor Stacy ends up committing suicide.


After all the characters die a few of their friends start searching for them, and is very reminiscent of the beginning when the original group was searching for Henrich. This ends with the group walking to the hill, and the Mayans surrounding them starting the cycle all over again.

The Ruins:Word Wizard:”Arduous and Abhor”


“The Ruins” as some might know, is something that I don’t like in the slightest. Sorry I “abhor” this book, and don’t mind stating my personal afflictions with this book. Abhor by definition means;

to regard by extreme repugnance [1]

Abhor is the perfect term for whenever I speak about this novel, which is with some terms that could be defined as repugnant.

Excluding the jokes my actual word for the week is “arduous”.

Arduous:requiring or using much energy; strenuous [2]

The word “arduous” should be used to describe the entire journey that the character within “The Ruins” went through. The characters throughout the entire story spent countless hours, and days trying to survive this horrible situation of being trapped with killer vines. Most of the characters, especially Jeff, find it extremely hard to not just survive the vines, but also each other, which causes infighting, and arguments that form most of the drama within the story.

The strenuous effort it takes to put up with people that either don’t know how to survive, or refrain from another character from being able to survive is the entire premise of this book, when it comes to character relations. Every character wants to survive, but they all get in each other’s way, and prevent this from happening effectively.


[1],. ‘Abhor | To Dislike (Someone Or Something) Very Much’. N.p., 2015. Web. 2 June 2015.

[2],. ‘The Definition Of Arduous’. N.p., 2015. Web. 2 June 2015.